
using System;

namespace UnityEngine
{
    public class Debug
    {
        public static void LogFormat(string message, params object[] args)
        {
            Console.WriteLine(message, args);
        }


        public static void Log(object message)
        {
            Console.WriteLine(message);
        }
    }


    public class Application
    {
        public static bool isEditor = true;
    }
}